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- Battle Chess II: Chinese Chess
-
-
- Movement
-
- Using Keyboard- To move your chess pieces, use the arrows to position the
- flashing square under the piece you want to move, then press <enter> to
- select it. Select the desired destination point by using the arrows and
- press <enter>. (You will notice that legal moves are solid green squares
- and illegal ones are solid red.) You can also move the flashing square by
- using algebraic notation. For example, to move the Knight you would type
- B1 <enter> C3 <enter>.
-
- Using Mouse- To move your chess pieces, use the mouse to position the
- flashing square under the piece you want to move, then press the left
- button to select it. Select the desired destination point by using the
- mouse, then press the left button. (You will notice that legal moves are
- solid green squares and illegal ones are solid red.)
-
-
- Playing Battle Chess II by Modem
-
- Arrange with your opponent who will be red and who will be blue. One
- player must set his side to auto-answer. Do this by hitting <F2> and then
- type ATS0=1 and pressing the <enter> key. The other player must call you.
- To dial hit <F2> type ATD XXX-XXXX. There are two steps to break the
- connection. First hit <F2> then hit +++, and wait a sec. Then hit <F2>
- and type ATH. The game transfers at a whopping 300 baud with 8 bits and no
- parity.
-
- Playing BC2 with Serial Cables
-
- Just hook up a null modem cable and you are set. Same as above, just
- no dialing commands and the like.
-
- Basics of Chinese Chess
- The goal of playing a game of Chinese Chess is identical to that of
- many other games - specifically, defeating your opponent. In Chinese
- Chess, this is done by placing your opponent's King in checkmate or
- stalemate.
-
- Here are the rules of Chinese Chess in a nutshell:
-
- -Two opponents play against each other. One player is red and the other
- blue.
-
- -Each player has one king, two rooks, two cannons, two knights, two
- ministers, two counsellors and five pawns.
-
- -The object of the game is to put the opponent's king in checkmate or
- stalemate.
-
- -The red player moves first then you alternate.
-
- -You can only move one piece per turn.
-
- -No piece (except the cannon) may jump or move through any other piece on
- the board.
-
- -You take a piece by landing on the same spot.
-
- -If your king is threatened, you are in check and must move out of check.
-
- The Board
-
- As you can see by looking at your screen, the chessboard consists of
- nine vertical and ten horizontal lines. Each side has an Imperial Palace
- made up of nine points in the 3x3 square marked by the diagonal lines. The
- open section, called the river, in the center of the board divides the
- northern territory from the southern. The markings at some of the
- intersections denote the starting positions of the pawns and the cannons.
-
- The Pieces
-
- Kings:
-
- The King may move one point forward, backward, left, or right, but
- never diagonally. He is also restricted to movement within the Imperial
- Palace. The King may never move so that he is in check or directly across
- the board from the enemy King with no pieces in between. Also, another
- piece may not move in such a way that the King will be in check or that he
- will be directly facing the enemy King.
-
- Counsellors:
-
- Counsellors may move one point in any diagonal direction within the
- Imperial Palace.
-
- Ministers:
-
- Ministers may move exactly two points in a diagonal direction along
- the same line. They may never cross the river and they cannot jump over or
- through obstructing pieces.
-
- Knights:
-
- Knights may move one point forward, backward, left, or right followed
- by one point diagonally left or right. Unlike conventional chess, the
- Knight may not leap over pieces to make its move. For example, if a point
- directly ahead of the Knight is occupied, the Knight cannot move forward in
- that direction.
-
- Rooks:
-
- Rooks may move any number of unobstructed points in a horizontal or
- vertical direction.
-
- Cannons:
-
- The Cannon moves much like the Rook. It may move any number of points
- in a horizontal or vertical direction. However, in order to capture a
- piece, the Cannon must first jump over a single piece of either color.
- This piece is called a "bridge" or "screen." The Cannon then moves to the
- point occupied by the captured piece.
-
- Pawns:
-
- Pawns may move a single point forward, until they cross the river.
- After crossing, they may move left or right in addition to forward. Pawns
- may never move backward and they never promote upon reaching the far end of
- the Board. Unlike conventional chess, they capture by moving straight
- ahead.
-
- Roman Lettering
-
- Each piece is represented with the following on the 2D Roman board:
-
- K- Kings
- G- Counsellors
- M- Ministers
- N- Knights
- R- Rooks
- C- Cannons
- P- Pawns
-
- The Individual Importance of Each Piece
-
- By now, you should be getting a sense of the power of each piece.
- The Rook is considered the most powerful piece because of its ability
- to move swiftly from one side of the board to the other. It is considered
- to have the roughly the power of a Knight and Cannon combined. Its power
- diminishes slightly toward the end of the game as it requires the help of
- other pieces to penetrate a well-established enemy defense.
-
- The Cannon is considered the second most powerful piece because of its
- ability to destroy from a distance and its swift movement. Like the Rook,
- its power diminishes toward the end of the game because its capturing power
- is reduced as more pieces are eliminated from play. However, it is perhaps
- the most important piece during the opening both offensively and
- defensively.
-
- The Knight is considered only slightly less powerful than the Cannon
- because of its restricted movement early in the game. During that time, it
- is used primarily for defense. Its power greatly increases toward the
- mid-game as fewer pieces get in its way.
-
- Ministers and Counsellors are extremely limited because the former can
- never cross the river and the latter cannot leave the Imperial Palace.
-
- Pawns are considered the least powerful pieces because of their
- limited movement. Once across the river, however, the Pawn's power
- increases as its movement abilities increase. Initially, a Pawn is used to
- block the enemy's attacks and provide bridges for the Cannons. Unlike
- conventional chess, Pawns are not promoted when reaching the far horizontal
- line. Therefore, it is not always wise to advance your pawns too far
- across the board. Winning the Game ~~~~~~~~~~~~~~~~
-
- Because of the limitations on many of the pieces' movements, Chinese
- Chess games are generally shorter than conventional chess games.
- Basically, there are two ways to win: Put your opponent in checkmate or
- stalemate.
-
- A checkmate occurs when a King is in check and he has no way to escape
- and he has no way to escape the check. A stalemate occurs when a player
- has no legal moves to make. A player is considered to be in check when his
- King can be captured by an enemy piece on his opponent's next move. A
- player can escape check in many ways: move the king to a safe place, move
- another piece to block the king, capture the enemy piece.
-
- A player who cannot escape check in one of these three ways is said to
- be in checkmate and the game is over. If a player is not in check, but any
- move the player makes will put him in check, is called stalemate.
-
- Drawn Games
-
- As in conventional chess, if neither side is able to capture the
- opposing King, the game ends in a draw. This often happens if neither side
- has any pieces remaining which can cross the river. There are two other
- rules, unique to Chinese Chess, which help prevent draws:
-
- 1) It is illegal for the same piece to put the opposing King in check
- three times in a row.
-
- 2) It is illegal for a piece to chase an opposing piece back and
- fourth. If either piece moves to more than two squares while the "chase"
- occurs, then it is legal to continually threaten that piece.
-
- Also, if the threatened piece is protected at either point, the chase
- can continue.
-
- Chinese Chess Notation
-
- The Objective in Chinese Chess is the same as in conventional chess,
- however, the strategies involved are much different. In Chinese Chess, A
- positional advantage is very important, since the King has such limited
- mobility. Often, a substantial material advantage can be offset by a
- single Rook deep in enemy territory. Remember that Chinese Chess is much
- quicker and deadlier than conventional chess. It's very common to win or
- lose in the first few moves of a game. Be aware of the many ways a King
- can be checkmated and watch for these positions developing.
-
- Openings:
-
- There are many different openings in Chinese Chess. Whole volumes
- have been dedicated to this single facet of the game.
-
- The most common opening is the "Central Cannon" opening. this
- consists of moving either Cannon directly behind the central pawn.
- Subsequently, the Knights may be moved out to defend the central Pawn in
- case the opponent decides to open similarly. Otherwise, the central Pawn
- can advance with little fear of being captured by the enemy Pawn because it
- would place the opposing King in check by the supporting Cannon.
-
- Other variations on this opening consist of 'jamming' the enemy Cannon
- by advancing your other
-